Notes of The Art of Journey
Characters are segmented to make it possible to animate.
Scary faces comes from a question that “what if the character you control is on the dark side?”
Principles of expressing emotions using landscape composition:
- Openness, happiness: if the fog is pushed away from the player, the view becomes clear, which makes player feel happier; on the other hand, if the fog is close to the player, the blurry view makes the player feel scary
- Blue sky is used to award the player at the end of the game. Green skies were used earlier as a random alternative of the blue sky, from what the artist said
- Dreamy and high quality light is used to make the player feel magical at the end of the game