Posts from the “Expressive” Category

Note of An Image Synthesizer

Ken Perlin. An Image Synthesizer.

The paper proposes the initial algorithm of Perlin Noise, and a few variations of the algorithm to simulate a variety of randomnesses in nature.

The technique produces organic randomness appears in nature. It proposes an algorithm to produce random look, which is made uniformly distributed by a narrow bandpass limit in frequency. This statistic character of the randomness maintains unchanged with varying domains. Because the algorithm satisfies statistical invariances under rotation and translation.

The most beautiful part of the paper is the description of Perlin Noise: an organized array, when associated with the gradient of the organized array and an augmentation value, both are stochastic, is transformed to a stochastic value which is used together with the gradient to interpolate areas between the stochastic value of the current organized array and the ones of other organized arrays. NOTE: the augmentation arguments for all organized arrays determines the generated stochastic values. The distribution of the augmentation arguments of all organized arrays determines the uniformness of the generated stochastic values.


Note of Simulating and Analyzing Jackson Pollock’s Painting

Sangwon Lee, Sven C. Olsen, Bruce Gooch. Simulating and Analysing Jackson Pollock’s Painting

The paper devises a system to allow user create Pollock-like painting with a painting material simulator which allows user paint without using real material, and with real-time feedback of fractal properties of the ongoing painting, which gives user an awareness of the similarity between the fractal dimension of the ongoing painting and those of Pollock’s painting. That means, the user is capable of creating Pollock-like painting by keeping the similarity high.

The paper points out that fractal dimension is incapable of distinguishing fractal and nonfactual images, and proposes an new metric, uniformity, to alleviate the limitation. Uniformity indicates the similarity between the fractal dimension of a subregion and those of the entire painting. But, in what way does uniformity distinguish fractal and nonfactual images better than fractal dimension does?

Notes of Empathic Painting: Interactive Stylization Through Observed Emotional State

Maria Shugrina, Margrit Betke, John Collomoss. Empathic Painting: Interactive stylization through observed emotional state

Emotion is majorly expressed from a combination of color and stroke. The paper analyzes color, stroke denotation style, and region turbulence to transform them to emotions. It can be found in Section 4.2 Rendering Parameters:

Express Emotion in Region Turbulence

  • Section 4.2.1 Region Turbulence

Express Emotion in Color

  • Section 4.2.2 Tonal Variation, and

Express Emotion in Stroke Denotation Style

  • Section 4.2.3 Stroke Denotation Style

Notes of The Art of Journey

Characters are segmented to make it possible to animate.

Scary faces comes from a question that “what if the character you control is on the dark side?”

Principles of expressing emotions using landscape composition:

  • Openness, happiness: if the fog is pushed away from the player, the view becomes clear, which makes player feel happier; on the other hand, if the fog is close to the player, the blurry view makes the player feel scary
  • Blue sky is used to award the player at the end of the game. Green skies were used earlier as a random alternative of the blue sky, from what the artist said
  • Dreamy and high quality light is used to make the player feel magical at the end of the game

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